Showing posts with label Personality walk cycle. Show all posts
Showing posts with label Personality walk cycle. Show all posts
Friday, 24 February 2012
Dr House limp.
Besides from being a funny video this is a great reference of a limp from my favourite medical TV drama. The use of a cane is somethign to consider with animating a limp and whether or not it fits my chracters traits, enviroment and era.
Limping woman reference
Here is a video shot of a limping woman, you can see how she protects her leg by keeping it stiff as her weight transfers from one leg to the other. This action is important to simulate in my personality walk but i don't want mine to be as extreme as this.
Walk cycle resource
In my opinion this is a superb walk cycle, it's smooth, not overwelming and has attention to detail.
Wednesday, 11 January 2012
Personality walk - almost there...
I have finished with the walk cycle and I am pretty happy with the loop and timing. I slowed the whole walk cycle down from a 35 frame loop to a 30 frame loop. I will block it out and hopefully add a section in the middle where he pauses because of sun glare and carries on afterwards if I have enough time.
Then I need to add in some lights and cameras and render it out similar to what I have planned for the normal walk cycle
Then I need to add in some lights and cameras and render it out similar to what I have planned for the normal walk cycle
Sunday, 8 January 2012
Personality Walk - update
I've done some more work makign it smoother. The right hand is holding his hurt leg and i changed the left arm to not be as dramatic. It still feels kind of slow but it is the same timing as my reference footage. I just need a few minor tweaks and then i'll block it out.
Sunday, 18 December 2011
Personality walk: progress (arms)
Progress update. Breakdowns on the legs and I now have the arms moving in the right way just need a bit of tweaking.
I think the timing of this is too slow but I'm going to animate the upper body like this and see if it affects the feeling of slow movement in the lower body. Then I will work on shortening it down.
I think the timing of this is too slow but I'm going to animate the upper body like this and see if it affects the feeling of slow movement in the lower body. Then I will work on shortening it down.
Wednesday, 14 December 2011
Personality Walk: Blocked out steps
Blocked out the first two steps of the animation and now working into further keys and breakdowns in the legs. Them i'm going to get to work on the upper body and the hand holding his leg. Hopefully get the personality walk looking and flowing nicely after a lot of testing, research and trial and error.
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