My final walk cycle animation.
Showing posts with label Walk cycle. Show all posts
Showing posts with label Walk cycle. Show all posts
Friday, 24 February 2012
Wednesday, 11 January 2012
Walk cycle - Finished version
Here is my normal walk cycle ready to be rendered out on 3 different cameras. I will have a perspective view where the character is walking towards the camera. Then I will have a front and side camera which tracks along with the character.
Saturday, 7 January 2012
Walk cycle- another attempt, another rig.
So after much deliberation I decided to change to another rig. I took a liking to the Morpheus rig by Josh Burton. It has a more advanced rig set up than Moom and a lot more controls for little tweaks. I find this rig a lot more comfortable to work with.
As for the animation, I think it needs more tweaking, it seems to jumpy on the looping and I think he bounds to much on the Y axis for a 'Normal/average' walk cycle. I also have had no more problem with leg creep or any other type of wacky movements when looped. I kept an eye on all the value's I inputted for the main body control and the feet.
As for the animation, I think it needs more tweaking, it seems to jumpy on the looping and I think he bounds to much on the Y axis for a 'Normal/average' walk cycle. I also have had no more problem with leg creep or any other type of wacky movements when looped. I kept an eye on all the value's I inputted for the main body control and the feet.
My first walk cycle attempt
My first attempt at a walk cycle using the Moom rig. Even after sort out cycles and it still failing i decided that starting again would be a better option. The more practise the better and I'll make sure I keep an eye on my key frames more.
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