Showing posts with label Walk cycle. Show all posts
Showing posts with label Walk cycle. Show all posts

Wednesday, 11 January 2012

Walk cycle - Finished version


Here is my normal walk cycle ready to be rendered out on 3 different cameras. I will have a perspective view where the character is walking towards the camera. Then I will have a front and side camera which tracks along with the character.

Saturday, 7 January 2012

Walk cycle- another attempt, another rig.

So after much deliberation I decided to change to another rig. I took a liking to the Morpheus rig by Josh Burton. It has a more advanced rig set up than Moom and a lot more controls for little tweaks. I find this rig a lot more comfortable to work with.

As for the animation, I think it needs more tweaking, it seems to jumpy on the looping and I think he bounds to much on the Y axis for a 'Normal/average' walk cycle. I also have had no more problem with leg creep or any other type of wacky movements when looped. I kept an eye on all the value's I inputted for the main body control and the feet.

My first walk cycle attempt


My first attempt at a walk cycle using the Moom rig. Even after sort out cycles and it still failing i decided that starting again would be a better option. The more practise the better and I'll make sure I keep an eye on my key frames more.