Thursday, 12 January 2012
Lip sync - take two
Done all the mouth movements and moving on to some finer details around the mouth area. Still a lot of tweaking as I go into the blocking out of my characters movement stage which i plan to go on to next.
Lip sync - take one
I went with the 'believe' audio clip for my lip sync because I feel that it will challenge me in displaying emotions on my character, especially between the pauses. I have done the rough up and down of the jaw and started the sides of the mouth moving in and out here.
Wednesday, 11 January 2012
Personality walk - almost there...
I have finished with the walk cycle and I am pretty happy with the loop and timing. I slowed the whole walk cycle down from a 35 frame loop to a 30 frame loop. I will block it out and hopefully add a section in the middle where he pauses because of sun glare and carries on afterwards if I have enough time.
Then I need to add in some lights and cameras and render it out similar to what I have planned for the normal walk cycle
Then I need to add in some lights and cameras and render it out similar to what I have planned for the normal walk cycle
Walk cycle - Finished version
Here is my normal walk cycle ready to be rendered out on 3 different cameras. I will have a perspective view where the character is walking towards the camera. Then I will have a front and side camera which tracks along with the character.
Sunday, 8 January 2012
Personality Walk - update
I've done some more work makign it smoother. The right hand is holding his hurt leg and i changed the left arm to not be as dramatic. It still feels kind of slow but it is the same timing as my reference footage. I just need a few minor tweaks and then i'll block it out.
Saturday, 7 January 2012
Walk cycle- another attempt, another rig.
So after much deliberation I decided to change to another rig. I took a liking to the Morpheus rig by Josh Burton. It has a more advanced rig set up than Moom and a lot more controls for little tweaks. I find this rig a lot more comfortable to work with.
As for the animation, I think it needs more tweaking, it seems to jumpy on the looping and I think he bounds to much on the Y axis for a 'Normal/average' walk cycle. I also have had no more problem with leg creep or any other type of wacky movements when looped. I kept an eye on all the value's I inputted for the main body control and the feet.
As for the animation, I think it needs more tweaking, it seems to jumpy on the looping and I think he bounds to much on the Y axis for a 'Normal/average' walk cycle. I also have had no more problem with leg creep or any other type of wacky movements when looped. I kept an eye on all the value's I inputted for the main body control and the feet.
My first walk cycle attempt
My first attempt at a walk cycle using the Moom rig. Even after sort out cycles and it still failing i decided that starting again would be a better option. The more practise the better and I'll make sure I keep an eye on my key frames more.
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